For some early practice on troubleshooting, fix the errors in the following exercises. For each exercise, copy the code into the Kotlin Playground in your browser. Try to run the program and you'll see an error message appear.
Fix the error in this program, so that it produces the desired output.
fun main(){ println("I'm
learning
Kotlin!WALLALL Knowledge Base ")
Desired output:
WALLALL Knowledge
Fix the error in this program, so that it produces the desired output.
fun main(){ printLine("There is a chance of snow") }
Desired output:
There is a chance of snow
Fix the error in this program, so that it produces the desired output.
fun main(){ println("Cloudy") println("Partly Cloudy") println("Windy") }
Desired output:
Cloudy
Partly Cloudy
Windy
Fix the error in this program, so that it produces the desired output.
fun main()( println("How's the weather today?") )
Desired output:
How's the weather today?
After you complete these exercises, check your answers against the solutions in the next section.
11. Conclusion Great job on completing this introduction to Kotlin! You worked with simple programs in Kotlin and ran them to see text printed to the output. You modified the programs in different ways and observed how those changes affected the output. It's normal to make mistakes when programming, so you also began to learn about how to troubleshoot and correct errors in your code, which is an important skill that will help you in the future. Move on to the next codelab to learn how to use variables in Kotlin so that you can create more interesting programs! Summary A Kotlin program requires a main function as the entry point of the program. To define a function in Kotlin, use the fun keyword, followed by the name of the function, any inputs enclosed in parentheses, followed by the function body enclosed in curly braces. The name of a function should follow camel case convention and start with a lowercase letter. Use the println() function call to print some te...
Screenshots for Each Pen Large Image Preview https://codepen.io/Username /pen/SLUG/image/large.png Small Image Preview https://codepen.io/USERNAME/pen/SLUG/image/small.png Editor Layout To open the Pen Editor in a particular layout… Editors on left = ?layout=right Editors on right = Editors on top = There is also an editors param that controls which editors are open: https://codepen.io/na041591/pen/SLUG/?editors=1010 In the four digit number (e.g. 1010), 1 is open, 0 is closed. The first digit is the HTML editor, second is the CSS editor, third is the JavaScript editor, and the fourth is the console. Was this article helpful? Yes No
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